December 2011
1 post
Blowback
This is two posts in one, since I was scrambling to finish a small contract and just got done.
First off, if you can’t get GLSL shaders to work in OpenGL ES2, they never tell you that you have to have BOTH a GL_FRAGMENT_SHADER and a GL_VERTEX_SHADER attached to your shader program, or else it will compile fine but sit forever and never link, and glGetShaderInfoLog()...